tag:blogger.com,1999:blog-6603497437877119981.comments2010-09-22T06:34:03.769-07:00Five Liters of Boxed WineRyan Dhttp://www.blogger.com/profile/15368248055790360205noreply@blogger.comBlogger47125tag:blogger.com,1999:blog-6603497437877119981.post-18245510407975340692010-09-22T06:34:03.769-07:002010-09-22T06:34:03.769-07:00I'd love to get more involved in this blog soo...I'd love to get more involved in this blog soon as i have a job sorted. <br /><br />Also<br /><br />How in the heckins did you get a frame by frameable quicktime video on Youanimator?Mattmithttps://www.blogger.com/profile/08282812420190723490noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-59287838840498293342010-09-13T10:22:27.014-07:002010-09-13T10:22:27.014-07:00Well, I would hate to see the blog go away, I thou...Well, I would hate to see the blog go away, I thought it was an excellent idea; unfortunately, I dont do much animation; Initially I thought I would contribute my drawings which I post in my blog almost on a daily basis, but since this is an animation blog I thought I might bore you....<br />If you guys dont mind, I can post my drawings, which are aimed at animation of course; that way it's not strictly animation tests, but more of a Gobelins summer2010 kind of blog..<br />My only other comment, is that we should be tough on each other, and leave the "it's looking great" only when it really is; I know we're all artists and sensible, but I love when I get tough comments; it's hard at first, but then you always gain something from them...DiegoFerhttps://www.blogger.com/profile/06193679978005525227noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-32724938495487347122010-09-10T07:45:26.270-07:002010-09-10T07:45:26.270-07:00I think we could discuss something easier to comme...I think we could discuss something easier to comment and give feedback... <br /><br />From the one receiving feedback point of view, it's really hard to digest the comments and keep them coming. Somehow it's a little discouraging to give more comments when you don't know how the last one you gave was taken. <br /><br />also good feedback takes time to give, so maybe if we had a queue system, or something that makes sure no feedback gets repeated, we could vote on how useful they were, and something to get straight to the point and avoid the emotional side of giving feedback to a friend. <br /><br />Then we could always have space for comments when we really need to say something. <br /><br />I will think on a way to make this happen. I think youtube made a good job on rating comments and making sure you dont repeat one, see which one is more popular, etc. This way the animator could even have the priorities set automatically, and when he is done with it, he can comment on the comment itself saying something like "DONE." (and all users could rate his DONE comment to make sure its working already. <br /><br />~brainstorming~Rodrigo Abadhttps://www.blogger.com/profile/17965504250471905853noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-85570096671980552932010-09-06T06:20:13.778-07:002010-09-06T06:20:13.778-07:00Thanks Teemu. I emailed everyone from the class w...Thanks Teemu. I emailed everyone from the class when it was first created and only heard back from 10-12 people. I guess some of that enthusiasm people had decreased a bit when they went back to real life. <br /><br />I'll take a look at that shoulder blade.Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-15704554011518342882010-09-03T05:10:54.536-07:002010-09-03T05:10:54.536-07:00First of all, your panther walk cycle looks very g...First of all, your panther walk cycle looks very good. There are many good comments on the you animator site so im not going to repeat those. I think that the "shoulder" of the right front leg moves too automatic. What I see is the weight is not pushing it enough, so maybe if you start to push shoulder up few frames earlier, it might work.<br /><br />Secondly this blog is almost dead. its always a possible to post work to the 11 second club but I thought that this blog could be good place to share our work and get comments from the people we allready know.<br />BTW. are all student from the glass aware that this blog exists?<br /><br />Hopefully this blog doesn't fall to the silence.<br /><br />-TTeemuOKhttps://www.blogger.com/profile/08842862218774516610noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-31435542663407858462010-08-29T00:29:29.796-07:002010-08-29T00:29:29.796-07:00Hey Ryan!
Well this is looking a lot better bro,it...Hey Ryan!<br />Well this is looking a lot better bro,its defiantly clear that he is firing the gun now and the animation is smoother.<br /><br />1)When he is going to put his gun down to the table its like he is been dragged by the hand at one point like the hand is leading,and the hand is accelerating kind of suddenly.<br />2)Since you are near the end i will point out the fingers when he is opening the suitcase would be nice to show more contact and pressing of fingers against the suitcase.<br />3)watch out your weight shift when he tries to open the bag as he is going from screen right to screen left his hips are moving to suddenly there.<br />4)watch out as he laughs the rotation in x on the head is hitting a all at a point when going back smooth the tangents a bit<br />5)He looks kind of off balanced when he is laughing too much and his torso is way back i think its a camera thing and probably from a side camera is normal but try to make it a little more in balanced from your shot camera.<br />6)when he is going for garbing the weapon even though its not very heavy it would be nice to see a little more weight to it,now its like he is kind of picking a pencil,i could buy that if he is super strong so the gun is like a pencil for him but he would have to be a very muscular guy and yours is very thin.So a little more time to lift the gun would be nice i think but the drag and the mechanics look great.<br />Love the ending with the gun on the air love that!<br /><br />Thats all brother looking good and love the dark mood on this.<br />Take care.<br /><br /><br /><br /><br /><br /><br /><br /><br />3)Anonymoushttps://www.blogger.com/profile/15338699903190190382noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-88694852980531233532010-08-25T15:02:25.728-07:002010-08-25T15:02:25.728-07:00Mitta vittua!? Writing in Finnish is way harder :...Mitta vittua!? Writing in Finnish is way harder :PRyan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-90991349482166983652010-08-25T13:13:38.494-07:002010-08-25T13:13:38.494-07:00Thanks guys for the comments. I'll definitely ...Thanks guys for the comments. I'll definitely keep them in my mind and I'll post the next pass a.s.a.p.<br /><br />I agree with Ryan about the cliches and they are very tricky in animation in my opinion. <br />Sometimes very cliche acting choice can be the most effective way to express the idea or the clearest way to communicate with the audience. Sometimes they are not. Like Nikolas said, it's always usefull to try to find an alternative way to communicate or explore other acting choises.<br />But especially in 11 second club, many WIP clips receive a lot of critisism only for the cliche acting,even that the whole shot works well. <br />Of course communicating alternative way or using fresh ideas would be the most unique, but in my opinion, depenging of the shot, cliches can be also a good options.<br /><br />Take care friends <br />-Teemu<br /><br />PS.writing in english is so damn hard and time consuming!!TeemuOKhttps://www.blogger.com/profile/08842862218774516610noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-87362010517027927852010-08-24T16:32:44.057-07:002010-08-24T16:32:44.057-07:00And a fully rendered version.
http://www.vimeo.co...And a fully rendered version.<br /><br />http://www.vimeo.com/14405449Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-51123891137392035152010-08-24T11:29:53.654-07:002010-08-24T11:29:53.654-07:00Hey Teemu!
Nice work. I like that it's kind o...Hey Teemu!<br /><br />Nice work. I like that it's kind of understated/not over-acted.<br /><br />The arms were the first thing I noticed but it sounds like you already know that.<br /><br />I agree with Nikolaos that the camera could show off the acting a bit better. Maybe a little more of an angle and the character a little more towards the center of the screen. This kind of shot could benefit from a closer camera but I understand the point was to get the whole body in. Remember your camera's proximity to the face when finishing off the facial/lipsync. Make sure it reads from afar.<br /><br />I don't mind the point in this. Sure it's cliche but that's because people do point when they talk sometimes. I think it's always good to question if what you're doing is cliche ("Do what is expected of you in a way that wasn't expected" is a nice quote on the subject) and think through alternatives but sometimes a cliche makes the most sense. I wouldn't change it with the rest of the animation already this complete.<br /><br />The swearing issue: I imagine the AM teachers have a bias towards the American industry which I think can be more sensitive than in Europe. But in the US it's true; you probably don't want swearing on your reel unless you're applying to someplace you *know* won't mind (like the people who make Grand Theft Auto).<br /><br />But the important part is that you don't really want any part of your demo reel to offend anyone who might otherwise give you a job (and again, I believe Americans are the easiest to offended by things that weren;t intended to offend; I'm American so I can say that :D).<br /><br />Whether it is a metal song or rap music, swearing or nudity, blood and gore or a Z brush model of Justin Bieber, there are a lot of things that can piss people off. You probably won't know the person who is going to give your reel a thumbs up or thumbs down, so I think it's best to stay as inoffensive as possible.<br /><br />Now if you'll excuse me, I'm going to get back to my animation of armed robbery and cold-blooded murder :PRyan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-75548398798857122812010-08-24T11:28:09.760-07:002010-08-24T11:28:09.760-07:00This comment has been removed by the author.Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-51863318470728972972010-08-24T03:12:03.040-07:002010-08-24T03:12:03.040-07:00Hey Teemu how are you buddy!
This is looking good ...Hey Teemu how are you buddy!<br />This is looking good man really getting the idea.<br />Some things to keep in mind.<br />1)I think the character is a little too flat to camera the head is looking nice but the body is a bit flat to camera. <br />2)When he takes his shoulders up before he speaks i think the head is a bit stuck to the same pose maybe make a little rotation at y axes back and forth like he is not believing she took this joke so serious or tilt the head a bit just something so he is not frozen in that pose of the head.<br />I love the little steps he makes great little detail there.<br />3)Ok about the pointing of the finger at the end i think it kind of works well in this case but i would explore other options to see if there is a better way to gesture cause the pointing of the finger is kind of a cliche gesture if you experiment and see its better this way than great , sometimes cliches work better and i think here it works but still it might be worth exploring other options.<br />5)This is something i personally don't like saying cause i think its cool by me but in school they had said us many times in making your demo reel don't use profanity and bad words i think all this is bullshit my self and i feel people should have some fun with words but cause many people that see reels are not always open minded its better not take a chance offending anyone.So just a suggestion for future assignments.<br />I have nothing to add i think the timing works great the lyp sinc looks good so far little tweaks and will be super.You can play more with the brows i think but maybe thats too much detail and you left it for the end.<br />Great stuff Teemu!<br />Keep up the good work.<br />Take care.Anonymoushttps://www.blogger.com/profile/15338699903190190382noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-67259304282071376622010-08-23T08:06:59.003-07:002010-08-23T08:06:59.003-07:00Just a high level criticism, meaning I wouldn'...Just a high level criticism, meaning I wouldn't change anything but keep it in mind for next time: The third piece (that starts with the javelin) shows a lot of good physics but the acting confuses me. Half the time it feels like stumbling slapstick and the other time he's a Spider-man ninja, which are really at the opposite extremes of personality and physical ability. It looks like slapstick is the dominant idea of the two, which makes some of the moves, especially the final pommel horse gymnastics feel out of place.<br /><br />Again, I'm not suggesting acting changes for a finished piece; just keep in mind who your character is when planning out your shots, even the ones that are predominantly physical.Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-44343760329583422262010-08-23T01:24:38.199-07:002010-08-23T01:24:38.199-07:00Hey Ting!
Woow so many assignment bro i will pick ...Hey Ting!<br />Woow so many assignment bro i will pick the golf assignment for today.<br />1)When he is at the extreme up i see you are twisting the torso in y but it seems to me it has twisted in the same amount in the tree body parts of bishop i would have the base more looking to the camera and the middle a bit more away from camera and so on so we can see the torso been twisted and not looking at the same place.<br />2.When he adjust his hips before he swings i would push just a bit more the y translation in the hips just a bit.<br />On the second swing it seems to bet a bit weaker in comparison to the wrest like everything in his torso is moving just a little bit together i think it might help to drag the chest a bit as his hips are going down for the hit and than have it cuch up and hit with the club.<br />Great stuff man everything looks really polished so take what you like from this notes.<br />Good to see you are on the blog spread the word.<br />Take care.Nikolashttps://www.blogger.com/profile/08340942246563385874noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-89940760840395135562010-08-23T01:07:10.859-07:002010-08-23T01:07:10.859-07:00Hey Patty!
This is looking great i love how he use...Hey Patty!<br />This is looking great i love how he uses his head to push himself off also the hand moments look great.<br />Some minor notes are.<br />1)when he goes up in the start to anticipate before going down i wound bend more the torso so after that we see a bit of a reversal and the release of force in the body,so i guess what i am saying is push that more.<br />2)The ending swing seems a bit stiff like the hall torso is kind of moving together.<br />3.The palms seem to stick when garbing the rope like magnets maybe have them start the garbing a little more up so when they fully grab it the palm comes a bit down.if that makes any seance.<br />Thats all i see here.<br />Great going on this so far.<br />Take care.Nikolashttps://www.blogger.com/profile/08340942246563385874noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-43459561617586955862010-08-21T07:32:25.252-07:002010-08-21T07:32:25.252-07:00Looks cool! I wish I had started my cycle more li...Looks cool! I wish I had started my cycle more like this and not with the problematic superheroics I went with. <br /><br />I think the right hand could have a little ease out when it first releases the bar so it has a bit more of a pendulum arc. <br /><br />I like the feeling of tension the legs have during the 1st to 2nd swing transition but I think that gets lost near the end; the legs start to feel kind of floppy. I had the same problem with mine. I think they either need to tense up more or have more of their own pendulum motion; right now it seems somewhere inbetween (just for the last swing or two; I think the legs are great up until near the end of the second swing).<br /><br />Also during the last swing we see on screen, his head seems to jerk back a little bit.<br /><br />Hooray for more people contributing!Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-76764364162560232062010-08-21T07:24:32.437-07:002010-08-21T07:24:32.437-07:00Thanks guys. The gun is getting a few more frames...Thanks guys. The gun is getting a few more frames since most people I've shown it to have a hard time reading it. I'm also considering adding sound track but it'll be tricky to do that without an actual laugh. We'll see; I'm back to work next week when all my friends leave Cologne tomorrow.Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-71443329823855879242010-08-19T11:50:29.491-07:002010-08-19T11:50:29.491-07:00Hey Ryan!
I really liked it as well... I do think ...Hey Ryan!<br />I really liked it as well... I do think you need a little more time on the shooting part because I missed it the 1st time...<br />I love how the laugh progressively gets bigger, it shows his thought process, to me it was like "oh... oh my... HOLY CRAP!" kind of feel haha if that makes any sense...<br />Would love to see more of this...=D<br />awesome job!Pachuhttps://www.blogger.com/profile/02054118476285183200noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-82194372620559040072010-08-16T23:48:40.692-07:002010-08-16T23:48:40.692-07:00Hey Ryan,well i love where this has arrived love t...Hey Ryan,well i love where this has arrived love the little leg anticipation in the start and all the little changes of the swings:)<br />The ending has become so awesome 5 stars on that!<br />I only have 2 comments for you so here we go:<br />1)At the first jump i still feel he is a bit soft on the timing of the jump at one specific place,to be more exact at the extreme up point of the jump it feels a bit slow i understand off course that cause of gravity he is slowing cause after that he will start falling but still it looks to slow at that point like he is staying a bit too long on the extreme up.<br />2)The hook up still feels unnatural somehow i wish i could say why but i can't really feel it cause i can't try that move myself or see a videoref so maybe do a 2d animatic with stick figure to quickly experiment on different poses on that to see how it can become more natural and fluid.<br />Sorry not much help on that but still i feel something is off in comparison to the quality of the rest of the assignment.<br /><br />Thats all brother.<br />Have a good one.Nikolashttps://www.blogger.com/profile/08340942246563385874noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-22929723183448287322010-08-16T19:51:32.759-07:002010-08-16T19:51:32.759-07:00Ryan! Now he really uses the force of the swing! I...Ryan! Now he really uses the force of the swing! I like it a lot /I love it, really :)/<br /><br />Just one question. Are you sure it is 8 milimeters on the first keyframe of the pendulum? ;) If not, I would definitely change that! You dont want your work to look unprofesional! :)Anonymoushttps://www.blogger.com/profile/07406025726114058240noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-20880835958983441732010-08-15T08:06:54.685-07:002010-08-15T08:06:54.685-07:00Thanks for the input guys.
One minor nitpick: He...Thanks for the input guys.<br /><br />One minor nitpick: He's not a monkey :P He's a Norman raised by monkeys; more like Tarzan than a monkey. Not being built like a monkey is obviously going to affect how monkeylike he can move. <br /><br />I see what you guys are saying about hanging on his arms more and I agree; I am making his movement more pendlulum-like, which was the original point of this exercise and got buried under all the extra crap.<br /><br />The legs are also going to be reworked during the swing and I've moved the arms around at the beginning for better staging too. <br /><br />But the objective isn't to make a convincing monkey performance; he's acting like a monkey but he doesn't have the anatomy of one.Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-70124587926692391852010-08-14T08:26:25.290-07:002010-08-14T08:26:25.290-07:00Hey man you are scaring me,first the assignment wi...Hey man you are scaring me,first the assignment with the guy licking the dead head now this guy been sadistic and all where do you get this ideas hehe.Just Kidding:)<br />Well i get what you mean sorry for miss leading you its always hard giving feedback for acting and i am sure the shooting part will read better with the sound and the flash of the gun.<br />Looking forward to see more.<br />Take care.Nikolashttps://www.blogger.com/profile/08340942246563385874noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-90767382469473302222010-08-14T07:54:24.996-07:002010-08-14T07:54:24.996-07:00Thanks guys.
Nikolaos, I deliberately avoiding ma...Thanks guys.<br /><br />Nikolaos, I deliberately avoiding making him too nervous because 20 seconds later he kills a man in cold blood while laughing. So he's meant to be a psychopath; I wanted him tense until he gets the suitcase but not nervous. That'd be a completely different character really so I'm going to skip that one.<br /><br />The gunshot's nonchalance is also meant to give that same impression; this guy is cold-blooded and a bit sadistic. After all, a nervous guy would have no reason to shoot the unarmed victim after he got the case. <br /><br />I have a bright light set up in the scene for the muzzle flash of the gun so that will read better in the final version. I'll probably have a shell pop out of the gun too.<br /><br />The sound is tricky. I never planned on having any but I agree the gunshot could use a noise. I thought about what it would take to add actual laughter but I'd pretty much have to redo the whole thing to sink of the performance to the soundtrack. So I'll probably just do the gunshot and leave the rest in silence. Maybe I can find some ominous music to put over the rest of it.<br /><br />Thanks again guys!Ryan Dhttps://www.blogger.com/profile/15368248055790360205noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-15960642424075409062010-08-14T01:41:50.275-07:002010-08-14T01:41:50.275-07:00Hey man!
Boy you are fast on doing assignments coo...Hey man!<br />Boy you are fast on doing assignments cool!<br />For this new piece the thing i would love to hear is some sound to get a better feel of it cause of the shooting.i am a bit confused at the part he shoots him if i am right that happens like its nothing important i didn't read it the first time he shoot him, i would give more weight to that part of the acting like maybe shoot him more times or something so it reads better.<br />Now i didn't read it the first time he shoots him and left i thought he just left.<br />Also as he is leaving he is way too cool i would have him a bit more nervous maybe look around as he leaves or even run away even if he is a cool guy he doesn't wanna risk been caught so a bit more nervousness there would help.<br />Finally i think the part that he opens the case until he starts laughing is taking a bit too long i like the slow build up but i think its one too many little laughs and the audience is waiting way too long for his final laugh.<br />Thats all Ryan this is a great idea and looking forward to seen how it turns out.<br />Take care.Nikolashttps://www.blogger.com/profile/08340942246563385874noreply@blogger.comtag:blogger.com,1999:blog-6603497437877119981.post-1105377309264847922010-08-13T12:24:27.282-07:002010-08-13T12:24:27.282-07:00I like it too :) Sorry, no constructive critique t...I like it too :) Sorry, no constructive critique this time :)))Anonymoushttps://www.blogger.com/profile/07406025726114058240noreply@blogger.com